Minor touch-ups


With the final release looming, the first live-streamed actual play on the horizon, and an open-table campaign starting in only a few days, we've made some minor updates to the materials, while continuing to work on the final product. 

A brief summary of the most noteworthy changes:

1) LN2 has been renamed to liquid nitrogen for clarity purposes.

2) Medkits now drain Armour Capacity instead of having a limited number of uses. 

3) Unconsciousness has changed a bit. The suit now reanimates you as soon as you hit 0, and then on each of your later turns. Less downtime in combat, rejoice!

4) Hit points added to starter kit; information was previously missing altogether. Whoopsie.

5) Fixed OFFENSE on Ram sheet. Now correctly says OFFENCE. Take that, pedants.

Files

Gone Rogue v1.0 starter kit.pdf 679 kB
Feb 15, 2022
Gone Rogue v1.0 character sheets.pdf 2 MB
Feb 15, 2022

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